Fallout 4 is set to become one of the best games of the year, with Bethesda nearly stealing the show at this year's E3 while announcing the game. Since then, details about the game have trickled out from several sources (even during QuakeCon 2015), and it seems like there's more to follow up now.
The most recent details about Fallout 4 comes via Executive Producer at Bethesda Game Studios, Todd Howard, and Vice President of Marketing, Pete Hines, who spoke about the game's extensive customization options in a recent interview with The Guardian.
While Pete Hines has already revealed that the game will be the most interactive of all the Fallouts of the past, and that anything in the world can be touched and interacted with, Hines recently about spoke how these features will benefit the player's overall gameplay experience.
"In Fallout 4, you don't go into some menu and say, 'I want a house like this', and then the game builds it. No, you're putting down the floor and ceiling and deciding where the lights go and stringing in the copper wire," Hines stated.
"It's somewhat akin to games like Minecraft – if you give people the tools to express their creativity, they will go apeshit, and make stuff you never contemplated in a million years. You can't change the entire world in Fallout 4, but there are a lot of spaces that you can make your own, if you want to. That's super important."
Following this, Todd Howard also elaborated on the feature and how it would allow the player to collect several pieces of the 'junk' and craft them into a useful accessory for their weapons.
"In Fallout 4 that element has been greatly expanded. Now players are able to collect and strip down dozens of seemingly benign objects to create and customise weapons. With a toy car and a lamp, for example, you're able to add a sniper scope to a basic rifle, and there are 50 base weapons and over 700 possible modifications to discover," the report stated.
"To enhance this, the game offers a new combat system that combines first and third-person shooting together with the RPG-style VATS system, which slows the action to a crawl, allowing the tactical selection of specific enemy body targets."
"It's a tricky balance. We knew it would have to feel as good in your hands as the best first-person shooters. But we also need to get into the efficacy of damage and rates of fire, things like that. We can layer the role playing on top of that, but aiming and shooting should feel really great. Then we have VATS, and there's where you really get to dig in. I think it appeases both sides pretty well," Howard added.
As of now, Fallout 4 is set for a 10 November release on PS4, Xbox One and PC.
Stay tuned for more updates!