The Witcher 3: Wild Hunt's PC version gets a new patch 1.04 even as console versions are awaiting a patch for the game. The new patch promises fixes of various nature from bugs to game improvements.
This patch will improve the game on several counts. It promises to bring fixes in dialogue system, incorrect behaviour of Wild Hunt warriors, bugs that led to combustion of gas clouds is fixed, boat struttering issus, updates game icon and also brings changes in UI for gwent and many more.
Patch 1.04 will optimise the performance of Nvidia Hairworks Technology that was stalling the frame-rate for many. It also improves the texture rendering quality for both high and ultra, displays 1,280x720 resolution properly as a resolution option and fixes issues that were existent with alt + tabbing and issues resulting while minimising the game.
This patch will be automatically downloaded for players on Steam and GOG.
The Witcher 3: Wild Hunt was released on 19 May for PC, PlayStation 4 and Xbox One.
Below are the patch notes for The Witcher 3: Wild Hunt's patch 1.04:
- Rebinding of all keys is now available after switching on the 'Unlock Bindings' option in the OptionsKey Bindings submenu.
- Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
- Fixes an issue with incorrect behaviour of Wild Hunt warriors after they were affected by the Axii Sign.
- Corrects a bug that caused spontaneous combustion of gas clouds
- 1,280x720 resolution is now properly displayed as a valid resolution option
- Fixes boat stuttering in cutscenes
- Texture rendering quality for the high and ultra presets has been improved
- Further improvements made in NVIDIA Hairworks performance
- A few additional gwent cards are now available in the Prologue area
- Fixes an issue where users with user names incorporating non-Latin characters were unable to import saves from The Witcher 2
- Includes a series of overall stability and performance improvements
- Fixes issues related to alt + tabbing and minimising the game window
- Updates the game icon
- Enlarges the loot pop-up window in the UI
- Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI
- Upgrading items included in gear sets no longer destroys rune sockets on said items
- Introduces small tweaks in the UI for gwent
- Corrects some missing translations in localised versions
Fans Improvement Wishlist
Fans of The Witcher 3: Wild Hunt have taken to Reddit and shared huge list of improvements they want to see in the game's inventory. Fans shared their views on the thread – "CDPR - Please say that you will update the inventory!"
Below is the list of improvements fans want from developer CD Projekt RED:
- New tab for Books & Letters & Notes
- Different tabs for crafting & alchemy stuff (they don't belong together)
- A sort function with multiple options (weight, sell price, quality, level req., name, etc.)
- A way to fav/trash items; a small symbol could appear in the bottom cornors (PS4 - click left stick to Fav an item / click right stick to designate an item to sell/dismantle once you get to a shop http://americandigest.org/trashcan.jpg) a feature from the borderlands games that was very helpful.
- Merchants need a buy-back feature at the price it was sold at
- Dismantling is hoard! why is everything in the inventory suddenly grouped together in the dismantling menu, please give us the tabs back here!
- Perhaps add an 'E' in a top corner of all equipable items, I'm tired of looking for potions but mixing them up for ghoul blood. An at-the-glace sign would be great.
- Please give inn-keepers stashes like in the two previous games, or maybe a 'Travelers Storage chest' at all inns so we don't have to talk to someone to access out stuff. There's stuff I want to keep (witcher gear) but don't want to keep with me at all times!
- Please make a way of showing what gwent cards we have in the inventory perhaps in their own tab so that we don't accidently buy cards we already own. Having to pause the game and open the gwent menu is kind of a hassle just to check which cards we own.
Other suggestion included:
- There should be completely separate window under the inventory for already created bombs/oils/potions, so we can swap between them without looking through the rest of eq.
- Being able to stash items at the inn again would be great too.
- I suggested an in-game bookshelf UI, where it would show every book in the game greyed out until you've looted it. This interface could be tied to a Librarian NPC in Novigrad. Books in this UI would take up no space, and the tooltip would show "Already in collection" whenever you loot a book, or see one for sale at a vendor that you already own, this would allow you to easily discard duplicates and quickly identify books you're missing.
- It'd be awesome to know how many of an item you already have from the shop page
- Mark the books whether they are read / unread in some way.
- let me sell my equipped items in the shop menu, it's a pain in the ass having to quit the conversation with the merchant, then unequip my item, then talk to him again, then sell the item.
- Let me copy paste what's wrong with the ui in general
- Have to switch between signs instead of automatically casting them with a hotkey
- One of the worst and clunkiest item wheels I've ever seen that you have to use to access your items because hotkeys are hard
- Holding a key and releasing it to shoot a crossbow/bombs instead of just being able to equip it like swords
- Inventory box could be twice the size but instead half of the screen is empty space
- Lack of any kind of filters for anything, especially alchemy and crafting and the game doesn't even remember what categories did you expand or not so you have to go through the whole list every single time
- Give oil limited amount of charges but the player can re-apply it during combat how many times he wants anyway, except he has to go through the slow ass menu every time to do it. of course when you make the system so retarded in the first place, don't forget to forbid the player to put the oil in a "quick" items slot (if you can even call the wheel quick). of course they couldn't either just make the oil have unlimited charges (you have unlimited amount after you craft it anyway), or, you know, have a fucking hotkey for it
- Menu navigation in general, have to hit escape 3 times to leave a shop window and then say goodbye to merchant instead of just once, include some kind of weird menu with all inventory categories that is literally never useful but adds another escape button to leave the menu, at least here you can use hotkeys for quick opening/closing menus
- Can only have 1 quest activate at the time, of course no filters like sorting by time you received it, by level, location, name etc. when you complete the quest it defaults to the main storyline which you very likely don't want to do when you finish a side quest.
- It would be really, really, really cool if blacksmiths actually sold their own weapons and Armour instead of recycling what you sold to them.
- Fix the bug when you sort items from a scroll wheel to a single page, you can't scroll up to see the items.
- Icons in the repair screen showing which items are currently equipped
- tooltips when hovering mouse over the items you'll receive upon dismantling stuff, so you know what those base materials will be useful for
- Please a new tab solely for consumables would make me so happy. I'm at the point where I have around ten potions and ten concoctions and probably another ten oils, it's ridiculous to have them mixed in with books
- An option to show on map where you picked the book.
- Indicator that shows that you already read the book.
- Option to show big map of cave, inside area, not just world map
- Armour/Sword Crafting schematics should be automatically ordered by level requirement of the item created.
- Weapons stats while looking at them whilst looting, instead of having to pick them up then go into your inventory to view.
- Extending the amount of inventory space you can see would be really nice also. The entire bottom half of the screen below the inventory is unused space and could easily be expanded to include another 5 or so rows.
- A way to equip items while in the store screen. Save me from having to exit the screen, equip the item, then get back to the screen to sell/dismantle the previously equipped item (a pattern I've been doing over and over).
- Some junk items have descriptions that claim that the item can be dismantled, but they can't be. Off the top of my head, I recall seeing a gold ring of some kind that was like this.
- When talking to herbalists, you can switch between the shop and alchemy menus instantly. This is great. I'd like to see all shops able to switch to this interface, since many normal merchants also sell alchemy stuff. I'd also like to see the crafting menu accessible (but not usable, of course) so that I can check if I have all the items I need (which often requires switching between the shop and the crafting screen).
- Some markers are not permanently shown on the map, for some reason. There's an armourer in Novigrad and I don't have a marker for him. I ended up running around the city until I found him. Tons of other stores in Novigrad suffer from this problem.
- There's no easy way to filter to a specific map marker. You have to turn off every other marker one by one, then them all back on one by one once done. Ideally there'd be a way to simply see all markers on one kind with a single button.