The Fallout 4 footage that was initially showcased at this year's E3 event was a sort of appetiser for things to come. Fast forward to Gamescom 2015, we were treated to even more intricate details on the upcoming open-world, apocalyptic adventure title. And as it seems, Bethesda isn't messing around with this Fallout.

The new Fallout comes with a host of changes and improvements over its predecessors, including a brand new four-legged friend that will help you in your adventures on Fallout's nuclear wastelands. But that's just the tip of the iceberg, and there's more to it than meets the eye.

So without further delay, here's a detailed roundup of everything that was shown off for Fallout 4 at this year's Gamescom.

Fallout 4 – Gamescom 2015 Roundup

Things Remain New... Even After 400 Hours of Gameplay

One of the major details that were revealed for the new Fallout at this year's Gamescom was that even after players go through the entire promised 400 hours of gameplay, they will still be open to discovering new things and new experiences. As far as math is concerned, a straight 400 hours of gameplay equals to round about 16 days of uninterrupted gaming (it's okay. You got no life, nerd), and that's something not even the biggest games of the year have offered.

An End to Level Cap

One of the most recent announcements Bethesda made for the upcoming Fallout was the fact that the game will rid itself of any specific level caps. What this means is that players will be open to enhancing their vault dweller whichever way they want, and will still continue levelling up even after the story campaign is long done and dusted. Apart from that, it will also encourage players to explore the open world even more, and not only stick to what's being dished by the story.

Enhanced Perks System

While old-school Fallout fans will not be messed up too much by all the new additions made to the in-game perks system, it has to be said that Bethesda has made several considerable changes to how the perks system will work out for this specific Fallout. For each point the player puts into the stats on their S.P.E.C.I.A.L. tree, they will receive a skill or perk. Going ahead, each of these can be subsequently upgraded and will provide over 200 different possible perks and skills.

Fluid Shooting Mechanics

To be very honest, even though each of the Fallouts have been a source of great memories and experience growing up, the internal shooting mechanics in the series had much to be desired of. As it seems, Bethesda knows about the kind of clanky experience it has been with the shooting, and has mended things for the new game. The shooting mechanics won't be much dependent on the VATS system and there will also be an added sense of realism that will be nestled into Fallout 4.

Stay tuned for more updates.

[Source: Twinfinite]