If you still have nightmares about the crude glitches that arrived with the previously released Assassin's Creed Unity and have a feeling that the upcoming Syndicate could also turn out to be some sort of glitch fest, we won't blame you.
However, in Ubisoft's defence, it seems the company is doing all it can to avoid the embarrassments it faced with Unity for Syndicate. And what's the best way to let the world know that you're working your socks off for the new project? A slick PR job, of course.
Recently, Marc-Alexis Cote of Ubisoft sat down for an interview with Gamespot to talk about the things the company is doing in order to make sure Syndicate remains glitch-free.
During the interview, Cote was specifically asked about what the company is doing in order to make sure the launch isn't as buggy as Unity was. While Cote didn't particularly answer the question, he did mention that the company had a playable demo of Assassin's Creed Syndicate at this year's E3 – something they didn't have with Unity.
"For one, we're iterating on a lot of ideas from Unity and perfecting them. We're building on the work they did on the AC ecosystem. One of the other things that I hope reassures people is that we've shown a playable demo at E3 this year, which is a first. We had more than 30,000 people play the game and we gathered feedback. That's something we've never done in the past and never this early." Cote told Gamespot.
He further added that the game is in better shape at this point of time in development than the previous iteration was and that bodes well for the future.
Since the announcement of Syndicate, Ubisoft has had to deal with a number of criticism, most of which are follow-ups to the buggy nature of Unity.
In fact, Ubisoft had also made it clear that adding a female protagonist was not in reaction to backlash suffered from Unity. According to Cote, the plan was always to have a female character in Syndicate.
As of now, Assassin's Creed Syndicate is set to be launched on the Xbox One, PS4 and PC on 23 October.