No Man's Sky
No Man's Sky – Spekira II

This has been a busy year, as far as the gaming industry is concerned. At the start of the year, we talked extensively about the upcoming No Man's Sky, but forgot about it somewhere down the line, with titles like Bloodborne and The Witcher 3 successfully captivating our minds. That being said, Hello Games' space exploration title is still a hot prospect.

When No Man's Sky burst into the scene, we were simply enthralled with the possibilities that were attached with the game. Let alone a procedurally generated universe, we were taken aback by the fact that each of the planets in the game harboured unique life and resources that would open new avenues in trade and exploration.

But these were just the bigger details for the game. There were several smaller ones associated with it that were mostly overlooked, although they were equally exciting. Here we take a look at some of the finer details that are associated with No Man's Sky.

No Man's Sky – Finer Details

  • There is no story involved here. No characters, no cutscenes, but just one aim to reach the centre of the universe.
  • Some planets will be teeming with life, while others will be barren, although barren planets can be a great source of resources.
  • No Man's Sky isn't an MMO.
  • Expect an unlimited Universe. The game is said to offer as many as 18,446,744,073,709,551,616 planets in the universe.
  • Not all planets are friendly. Some of them have toxic atmospheres that could kill you – for example, radiation poisoning.
  • The best way to get around in a planet is via jet packs.
  • The planets that are indeed populated with life, expect a lot of uniqueness to go along with that.
  • There are factions across the universe. You can side with them for additional help against enemies.
  • Even if you die (which you surely will) and lose all your loot, you will still be provided with a basic ship to travel and explore.
  • If you mine a planet too often for resources or keep killing its residents, expect to be hunted down by Sentinels, which will then inform the police.
  • However, not every planet is monitored by Sentinels.
  • Each planet will have its own proper day and night cycle.
  • You will keep a lookout for crashed ships and ancient artefacts. These will help you add multiple abilities to your own ship.
  • Everything you see here is procedurally generated. Nothing is stored on your hard drive or servers, making the experience unique each time.
  • Keep upgrading your ship every time you have the chance.
  • Fuel is essential in your race to the centre of the universe. However, to make jumps between systems, you will require hyperdrive fuel, which you can buy from space stations or mine from planet surfaces.
  • Every area in every planet is accessible – like distant mountains, and stuff.
  • You can only go for one ship at a time. You can later opt for a new one.
  • If you discover a planet or a new species, the entire universe will get to know of it. You can even name them anyway you like.
  • Factions will constantly struggle for territory across the entire universe. You can help one faction and it may reward you, or attack another and it'll remember you.

Stay tuned for more updates!

[Source: PlayStation Blog]

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