"No Man's Sky," the survival video game from Hello Games where the in-game universe is procedurally generated, has been hit by post-launch issues that do not seem to die down. The developer has confirmed that it is gearing up for a patch on both PC and PS4 platforms, promising to make players "happy."
Sean Murray, the Founder of Hello Games, said on Twitter that the patch is currently in testing. Previously, devs asked players to try the workarounds and had also released an update to the game. But these fixes have not stopped the issues from cropping up in the game.
Murray noted in a blog that the company is currently testing fixes for the issues that players are facing and promised its roll out "sooner" than later.
Earlier, devs claimed that the biggest problem was being reported by those who did not have Visual C++ Redist 2010, and the issue was to be solved by installing the first day patch and restart the game. Many players were also seen using outdated GFX driver, thus hampering gameplay.
The developers revealed what players can expect in the new patch:
UPDATE: AMD Phenom Support
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2.
Havok Physics has also now created new libs. Game is now confirmed as working on Phenom CPUs.
UPDATE: Mouse Smoothing
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing".
It now defaults to off. If you feel the framerate is "slow" or "lumpy," make sure that this is turned off (it helps players with sub-30 fps)
UPDATE: Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with 8 threads, performance has also been significantly improved.
UPDATE: Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.
UPDATE: Player Saves
Help to recover some player saves, which had been lost or got corrupt.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards.
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
Gsync has been disabled by default, which was causing an issue for some users.
"No Man's Sky" was released to PS4 on Aug. 9 and to PC on Aug. 12.
Awesome day at Hello Games, we're going to make some people very happy with a PC and PS4 patch that's in test right now :)— Sean Murray (@NoMansSky) August 15, 2016