The first official Motocross videogame MXGP, being developed by Milestone, gets its first gameplay trailer showcasing the physics of the game.
This racing game is based on the official FIM World Motocross Championship and will have features like realistic bike physics, rider motion-captured animations, dirt systems and new terrain deformation system.
MXGP will also feature seven-time world champion Tony Cairoli Maggiora, with the game concentrating on simulation, authenticity and realism. It will feature 60 riders, 60 bikes, 12 tracks and rules from the official MX1 and MX2 2013 FIM Motocross World Championship, said the official MXGP website.
Players can take up the career mode where they will sign contracts with official MX Teams and, depending on the match results, they can be the new champions.
The tracks in the game will all be new and similar to the real-world tracks with features like realistic illumination, 3D enviroment, fans, baloon and animated flag.
"The main keyword of MXGP is loyalty and this is particularly clear in several elements of the game such as the tracks. The track of Maggiora has been realized in 1:1 scale, as on the real one. The same principle has been applied for the bike and riders' behaviour and the deformation of the track," said Alessandro Castrucci, game director at Milestone for DSO Gaming.
"All these features are possible thanks to several data collected on the field. In this particular gameplay video, players can see the potential of the brand new title in development. We're confident that MXGP will tickle the appetite of the fans keeping the elevate accessibility of the milestone titles," he added.
MXGP will be released on March 2014 on PC, PlayStation Vita, PlayStation 3 and Xbox 360. It will come out in English, French, German, Italian and Spanish languages.
(YouTube Courtesy: MXGP The Official Motocross Videogame)