Exactly how much time is left before Snake finally comes out of his shell (again) for the upcoming Metal Gear Solid 5: The Phantom Pain? Quite a bit, actually. However, that hasn't stopped in-game information to trickle out over the internet, with most of it talking about the in-game features and maps.
There are information about the game that has been presented in bits and parts, thanks to the folks working over at Konami's Los Angeles Studio. And here's a brief report on whatever new that's been revealed for Metal Gear Solid 5: The Phantom Pain in the past few weeks.
First off, the in-game maps in The Phantom Pain are said to be fairly large. In fact, it's said to be "big enough to make a sniper feel viable and useful in the battlefield". Also, as far as player customisation is concerned, according to the developers, "it's important to us, if that helps".
It was also revealed that in case the player is having a tough time because of other players in the session with slower connections, it is now possible to see their signal speeds on the match info screens. In fact, the host won't be able to set upload speeds.
Moreover, Konami is looking for better ways to deal with in-game cheaters, although the devs think it's still too early to start talking about DLC and season passes for the game. Furthermore, Metal Gear Solid Online will not feature any trophies or achievements, as "these would cause players to play the game differently," Gamingbolt states.
"While we appreciate all fan feedback, we aren't looking to fans to decide our entire development plan. We are experienced professional game designers/developers and ultimately decide what works best for the game," said a recent message from the developers, followed by the details on Twitter.
"Rest assured however we continue to listen to the community and will revise the game as needed. That is why we have sought the community for feedback and regularly take it in. We appreciate the support and hope you will enjoy the system," it adds.
Metal Gear Solid 5: The Phantom Pain is currently set for 1 September launch on PS4, Xbox One, PS3 and Xbox 360, and on 15 September for the PC.