It's Sodalicious! King Digital Entertainment, the developer of the popular and widely-successful Candy Crush Saga, is challenging gamers with another title in the series, the Candy Crush Soda Saga.
The new game arrived on both Android and iOS platforms on Tuesday, following its release on Facebook last month. The new entry to the portfolio of matching puzzle games such as Pet Rescue Saga, Farm Heroes Saga, Bubble Witch Saga 2 and Papa Pear Saga features a similar game play with slight modifications in the levels.
The Candy Crush Soda Saga, which King refers to as the sister title to its more popular title, requires users to match three or more candies in horizontal and vertical rows to clear more levels. The major change in the Soda Saga is the addition of new levels, where the soda bottles can be switched to free Candy Bears or release the bears from ice and honey. The game has already received its first update, adding 15 new levels to bring the total levels to 150.
"We're excited to offer our players the chance to experience the next installment in the franchise now that Candy Crush Soda Saga is available on mobile devices," Sebastian Knutsson, Chief Creative Officer at King, said in a press statement. "We continue to be astounded by the global success of Candy Crush and the initial response to Candy Crush Soda Saga, since it launched on Facebook last month, has been positive. With the mobile launch, fans will be able to play the game anywhere, anytime, and on any device and we hope they have as much fun playing it as much as we have had making it."
King will continue to push updates to the Android and iOS versions of the new game to bring fresh levels and challenges once in few weeks, like it did with the original game in the Saga series. The game's success is imminent but it remains to be seen whether the new title will gain as much traction as its older sibling.
King has more than 495 million monthly active players, most (nearly 348 million users) come from the Candy Crush Saga title. The game also helped the company generate $264 million during the last quarter and players have spent over $790 million toward in-app purchases, Huffington Post reports.