Even as the first Gears of War game arrived almost 10 years ago, there are plenty of GoW veterans who still play the game religiously, almost every day. The first game came around in 2006.
We are currently expecting the upcoming Gears of War: Ultimate Edition that will take players back to the point in the series where it all began. However, GoW fans and veterans are up for a treat as Epic Games has added several new features to the newer iteration of the game.
One of the several new additions to the Ultimate Edition for the game involves the evolved movement mechanics that will now impact the multiplayer aspect of it. Here, we take a closer look at the newly revamped movement mechanics for Gears of War: Ultimate Edition.
Duck and Cover
If you have ever played any past GoW game, you should know a thing or two about the entire duck and cover mechanics of the game. Probably, each Gear title have used the covering mechanic better than any game currently in the market. However, it isn't always a good idea to take cover and remain there as they can be picked off by any skilled player. One of the most essential things to do at this point is taking cover while understanding the overall radius of the area and how your weapons will fare in that radius. The idea is to keep the required distance from the enemy, while taking cover so that the weapons can hit the enemy successfully.
One of the several strategies that was useful to the player in each GoW title was the wallbouncing aspect of it. In most Gears games, the players could wallbounce just by cancelling a cover. In fact, you didn't even have to hit the wall to perform a wallbounce. However, in Ultimate Edition, the wallbouncing is basically used to make it more difficult for other players to hit you, making it a necessary strategy in a close-ranged firefight.
As compared to rolling, running is a better prospect as far as effective movement is concerned. However, for the previous GoW titles, we have seen that rolling while running is a much better prospect, since it adds speed to the overall movement. And for the Ultimate Edition, it seems like that aspect of it has been maintained, heading into the new game.
Stay tuned for more updates!
[Source: Prima Games]