Destiny
Destiny was released on 9 September, 2014.Facebook

Destiny's in-game character, Xur Agent of the Nine, will be back in the reckoning during the 20-22 February weekend. As is already known to players, Xur appears only during the weekends.

Xur is the merchant within the Tower, who comes with new exotic weapons, armours and other rare goods for players who have saved Strange Coins and/or Motes of Light.

As is already known, he is found only in the weekends starting from 9 am on Friday to 9 am Sunday.

Note: Can be found standing in Hall of Guardians, near the Crucible quartermaster.

Xur brings with him a combination of both new and upgraded items for players willing to shell out their Strange Coins. Though not all the items that Xur has are likely to be game changers, it might be helpful in some way or the other.

Xur's inventory has been seeing some appreciable circulation of the goods that players have been waiting for weeks now. They will be able to acquire exotic armor/weaponry that has not been previously seen. Also to note is that Xur is back to selling Exotic Engrams.

Below are the items in Xur's inventory that will be available this weekend (iDigitalTimes):

Crest of Alpha Lupi

  • Defense: 444 /488
  • Light: 30 / 36
  • Intellect: 124 / 133
  • Revive teammates faster. Spawn more orbs
  • Carry more ammo for Special Weapons
  • Carry more ammo for Auto Rifles

Radiant Dance Machines

  • Defense: 296 / 325
  • Light: 30 / 36
  • Strength: 119 / 128
  • Carry more ammo for Heavy Weapons
  • You move more quickly while aiming your weapon

Voidfang Vestments

  • Defense: 444 / 488
  • Light: 30 / 36
  • Strength: 144 / 155
  • Enhance Axion Bolt. Spawn with grenade energy.
  • Carry more ammo for Hand Cannon
  • Carry more ammo for Special Weapons

No Land Beyond

  • Attack: 302 / 331
  • Magazine: 6
  • Increased precision damage. Kills briefly increase damage against next target.
  • This Exotic Sniper Rifle can be equipped in the primary weapon slot.

Exotic Body Armor Engram

Exotic Upgrades:

Knucklehead Radar

  • Defense: 407 / 447
  • Light: 30 / 36
  • Strength: 97 / 104
  • Grenade hits restore melee energy
  • More Super energy from non-Guardian kills
  • Radar remains visible while aiming Primary Weapons

Achlyophage Symbiote

  • Defense: 407 / 447
  • Light: 30 / 36
  • Discipline: 119 / 128
  • Increased grenade throw distance
  • Golden Gun gains one additional slot per use
  • More Super energy from Grenade kills

An Insurmountable Skullfort

  • Defense: 407 / 447
  • Light: 30 / 36
  • Discipline: 101 / 109
  • Melee hits replenish Grenade energy
  • Replenish health when you pick up an Orb
  • Storm Fist kills regenerate health. Spawn with melee energy.

Crest of Alpha Lupi

  • Defense: 444 / 488
  • Light: 30 / 36
  • Intellect: 131 / 141
  • Revive teammates faster. Spawn more orbs.
  • Carry more ammo for Special Weapons
  • Carry more ammo for Auto Rifles

Voidfang Vestments

  • Defense: 444 / 488
  • Light: 30 / 36
  • Strength: 141 / 151
  • Enhanced Axion Bolt. Spawn with grenade energy
  • Carry more ammo for Hand Cannon
  • Carry more ammo for Special Weapons

Sunbreakers

  • Defense: 333 / 366
  • Light: 30 / 36
  • Intellect: 82 / 88
  • Increases the duration of your Solar Grenade
  • Increased reload speed with Special Weapons
  • Melee hits replenish Grenade energy

Hard Light

  • Attack: 302 / 331
  • Magazine: 40
  • Rounds fire from this weapon overpenetrate targets and ricochet on hard surfaces
  • The bottom half of each magazine causes additional damage

Bad JuJu

  • Attack: 302 / 331
  • Magazine: 24
  • After each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your super.
  • This weapon has bonus accuracy while firing from the hip

Mida Multi-tool

  • Attack: 302 / 331
  • Magazine: 21
  • This weapon boost move speed and fires on a hair trigger
  • Radar stays active while aiming down this weapon's sights

The Last Word

  • Attack: 302 / 331
  • Magazine: 8
  • Bonus damage and stability. Extra precision damage when firing from the hip.
  • This weapon has bonus accuracy while firing from the hip.

Invective

  • Attack: 302 / 331
  • Magazine: 4
  • This weapon regenerates ammo over time.
  • The last round in a magazine deals bonus damage

Plan C

  • Attack: 302 / 331
  • Magazine: 5
  • Charge and equip times are very short immediately after weapon swap
  • This weapon ahs bonus accuracy while firing from the hip

Monte Carlo

  • Attack: 302 / 331
  • Magazine: 36
  • Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill
  • This weapon has bonus accuracy while firing from the hip