Destiny
Destiny was released on 9 September, 2014.Facebook

Destiny's in-game character Xur Agent of the Nine will be back in the reckoning during the 20-22 March weekend. As is already known to players, Xur appears only during the weekends.

Xur is the merchant within the Tower, who comes with new exotic weapons, armours and other rare goods for players who have saved Strange Coins and/or Motes of Light.

As is already known, he is found only in the weekends starting from 9am on Friday to 9am Sunday.

Note: Can be found standing in Tower North, just across the Speaker's Observatory.

Xur brings with him a combination of both new and upgraded items for players willing to shell out their Strange Coins. Though not all the items that Xur has are likely to be game-changers, it might be helpful in some way or the other.

Below are the items in Xur's inventory that will be available this weekend (iDigitalTimes):

MK. 44 Stand Asides

  • Defense: 296 / 325
  • Light: 30 / 36
  • Strength: 107 / 115
  • Carry more ammo for Heavy Weapons
  • Increases the duration Shoulder Charge remains active

Mask of the Third Man

  • Defense: 407 / 447
  • Light: 30 / 36
  • Intellect: 93 / 100
  • Increased melee attack speed
  • Replenish health when you pick up an Orb
  • Arc Blade attacks use less super energy

Apotheosis Veil

  • Defense: 407 / 447
  • Light: 30 / 36
  • Discipline: 106 / 114
  • Melee hits replenish Grenade energy
  • Replenish health when you pick up an Orb
  • Activating your Super regenerates your health

Hard Light

  • Attack: 302 / 331
  • Magazine: 40
  • Rounds fired from this weapon over-penetrate targets and ricochet on hard surfaces
  • The bottom half of each magazine causes additional damage

Exotic Helmet Engram

Exotic Upgrades:

Mask of the Third Man

  • Defense: 407 / 447
  • Light: 30 / 36
  • Intellect: 97 / 104
  • Increased melee attack speed
  • Replenish health when you pick up an Orb
  • Arc Blade attacks use less super energy

Lucky Raspberry

  • Defense: 444 / 488
  • Light: 30 / 36
  • Intellect: 131 / 140
  • Arcbolt Grenade chains further. Spawn with grenade energy
  • Carry more ammo for Heavy Weapons
  • Carry more ammo for Fusion Rifles

An Insurmountable Skullfort

  • Defense: 407 / 447
  • Light: 30 / 36
  • Discipline: 92 / 98
  • Melee hits replenish Grenade energy
  • Replenish health when you pick up an Orb
  • Storm Fist kills regenerate health. Spawn with melee energy

Crest of Alpha Lupi

  • Defense: 444 / 488
  • Light: 30 / 36
  • Intellect: 151 / 162
  • Revive teammates faster. Spawn more orbs.
  • Carry more ammo for Special Weapons
  • Carry more ammo for Auto Rifles

Skull of Dire Ahamkara

  • Defense: 407 / 447
  • Light: 30 / 36
  • Intellect: 95 / 102
  • Increased grenade throw distance
  • More Super energy from Grenade kills
  • Tougher while using Nova Bomb. Improved Energy Drain.

Heart of the Praxic Fire

  • Defense: 444 / 488
  • Light: 30 / 36
  • Discipline: 114 / 122
  • Further decreases all ability cool-downs while Radiance is active.
  • Carry more ammo for Fusion Rifles
  • Carry more ammo for Heavy Weapons

Hard Light

  • Attack: 302 / 331
  • Magazine: 40
  • Rounds fired from this weapon over-penetrate targets and ricochet on hard surfaces.
  • The bottom half of each magazine causes additional damage

Red Death

  • Attack: 302 / 331
  • Magazine: 27
  • Each kill heals you and speeds up reloads
  • It's easier to aim under fire using this weapon

Invective

  • Attack: 302 / 331
  • Magazine: 4
  • This weapon regenerates ammo over time
  • The last round in a magazine deals bonus damage

Patience and Time

  • Attack: 302 / 331
  • Magazine: 4
  • You gain active camouflage while aiming down the sights
  • Radar stays active while aiming down this weapon's sights

Gjallarhorn

  • Attack: 302 / 331
  • Magazine: 2
  • Rounds fired from this weapon split into tracking cluster missiles upon detonation
  • Shells fired from this weapon track their targets

Truth

  • Attack: 302 / 331
  • Magazine: 2
  • Rounds fired from this weapon seek their targets aggressively
  • Rockets from this weapon will detonate early based on proximity to targets

Hawkmoon

  • Attack: 302 / 331
  • Magazine: 13
  • Two more random bullets in your magazine deal considerable bonus damage.
  • One random bullet in the magazine causes considerable bonus damage