Bloodborne
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Whenever a new game is launched or announced in the market, the first question fans have regarding it is the kind of multiplayer that will be on offer. And needless to say, there are hardly many titles in the market that don't support online gameplay. Such is the popularity of the online experience in gaming.

The area where multiplayer gaming stands out from its single-player counterpart is the unpredictability factor. While the in-game CPU modulation can only offer you a limited number of attack combinations, real human opponents can help in adding infinite changeability to the game.

Like any other big name title in and around the industry, Bloodborne also has a dedicated multiplayer offering that joins in hunters from a parallel timeline. Bloodborne is one of those games that won't lose their shine anytime soon, and with a multiplayer as engrossing, it's only normal that the game has already gained a sort of cult status.

In Bloodborne, in order to call another Hunter to join in your game, you have to access the Beckoning Bell. In fact, the Beckoning Bell item will appear in the Hunter's Dream as soon as the Hunter acquires one insight. The description for it reads: "Great old bell discovered in the underground labyrinth."

"Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate. A human must use Insight to ring this uncanny bell, but the benefits of cross-world cooperation are many."

As far as the Beckoning Bell, itself, is concerned, it tells us that "the first hunter used it as a special sign to call hunters from other worlds to cross the gap and cooperate." In case you didn't know, Gehrman was the first hunter, and that was also stated on the Burial Blades item description, "Trick weapon wielded by Gehrman, the first hunter.

In Bloodborne's multiplayer mode, as soon as the player acquires the Beckoning Bell, the Hunter can summon other Hunters. When the player's Hunter rings the Beckoning Bell, they are calling out for help from other such Hunters caught in the same vortex, but in a parallel timeline.

Another detail of the Beckoning Bell is that, "A human must use Insight to ring this uncanny bell, but the benefits of cross-world cooperation are many." Gaining insight in the first few attempts may seem like a tough ordeal.

Insight can be gained from an item called Madman's knowledge, the description of which reads: "Skull of a madman touched by the wisdom of the Great Ones. Use to gain Insight. Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity."

When the Beckoning Bell is rung, the Hunter will draw his/her insight to connect to the parallel dimensions, and then summon another Hunter into this world.

By vibrating the Beckoning Bell and Small Resonant Bell at the same frequencies, the two harmonic frequencies will merge into one, creating a temporary portal between dimensions.

But what if you are looking to end the cooperation that you have had with another Hunter from a parallel dimension? Well, for that you have the Silencing Blank. The description for it reads: "Hunters are linked by the resonance of bells with special encoded timbres."

"This inaudible burst disrupts such resonance. Fire to end cooperation, and prevent further cooperation. Firing this does not disrupt the resonance of a Sinister Bell."

Have you summoned any Hunter yet? How did the Beckoning Bell mechanism work out for you? Let us know in the comments section below.

[Source: Twinfinite]